About This Game Brief Introduction: --This Is A 2d Physical Game. --You can help “Yun” to escape from Sumerian World by drawing a bridge across the cliff , a high-climbing stairs, a hammer to break the door , etc. --There are six levels namely “dreamland”,” forest”, “ice”, “city”, “mountain” and “last task”, and all together 43 scenes in this game. --The game duration is about 6-10 hours Story: A traveler called “Yun” picked up a gem on his way home. But just when he appreciating the fascinating gem, he was sucked in to the “Sumerian World”. “Yun” has to overcome all the difficulties and ordeals, then he can go back to his world. An adventures begins… 7aa9394dea Title: SumeruGenre: Adventure, Casual, IndieDeveloper:BigCheeseGamesPublisher:BigCheeseGamesRelease Date: 21 Sep, 2016 Sumeru Crack I was worried in the beginning, BUT ! the game gets u in ...................... :). A wonderful game. Very relaxing. Lots of variety to the puzzles.. A mostly nice puzzle platformer.There is no score, even the acheivements are all based on level progression. I like the first clause of that sentence, but the second clause isn't desireable; acheivements should be mostly based on challenges beyond core gameplay. So feel free to use the "hint" system, you won't be penalized. The hints are block-switch puzzles, most of them I didn't need to solve to see what it was showing that I should do, most I solved anyway, just for the change of puzzle type.The core mechanic is free-hand line drawing. The max length of the lines, (which varies by scene,) is the main limiter; sometimes they're barely long enough if you are super precise, sometimes there is all sorts of room for flourishes. You can also walk back & forth, & in some circumstances levitate. Some levels, especially toward the end, have completely different mechanics.Sometimes aggravating, sometimes boring, generally pretty decent.I recommend. But if you're an action junky, run, because there are only a couple scenes near the end which might almost satisfy you.. A mostly nice puzzle platformer.There is no score, even the acheivements are all based on level progression. I like the first clause of that sentence, but the second clause isn't desireable; acheivements should be mostly based on challenges beyond core gameplay. So feel free to use the "hint" system, you won't be penalized. The hints are block-switch puzzles, most of them I didn't need to solve to see what it was showing that I should do, most I solved anyway, just for the change of puzzle type.The core mechanic is free-hand line drawing. The max length of the lines, (which varies by scene,) is the main limiter; sometimes they're barely long enough if you are super precise, sometimes there is all sorts of room for flourishes. You can also walk back & forth, & in some circumstances levitate. Some levels, especially toward the end, have completely different mechanics.Sometimes aggravating, sometimes boring, generally pretty decent.I recommend. But if you're an action junky, run, because there are only a couple scenes near the end which might almost satisfy you.. \u2b50\u2b50\u2b50\u2b50\u2b50. \u2b50\u2b50\u2b50\u2b50\u2b50. I felt like physics were inconsistent in some levels which makes you frustrate.Art is nice, the puzzles itselves are challenging, music is pretty much same all levels, mostly environment sounds.I would say give it a shot.
Sumeru Crack
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Updated: Mar 27, 2020
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